Everyone will have different issues, so I've designed this as a class project that will span a period of time. all are being addressed and everyone is welcome to join.īottom line is that you can't build a house in one lesson. Issues of optimization, LODs, texture baking for large areas, shadows, material limitations, root prims, and physics (which is your issue). I teach Blender for Second Life at Builders Brewery, and I'm currently running a series of lessons that will culminate in the building of a house. And it doesn't help that Blender changes frequently, which can be disconcerting. any help be greatly appreciated.īuilding houses (correcty) is probably one of the most difficult projects because of the number of things you need to be aware of seemingly at the same time. I did a sample (and before i knew of the test area) uploaded it to SL and couldnt walk through the door. I am looking at making a house in Blender for SL and was looking for updated tutorials and info on it. In this case you need to Analyze the physics, or make sure the mesh is big enough in all dimensions. Walking through doorways will be blocked. Avoid tiny or narrow triangles, though.Ĭaveat: On objects in_world with dimensions less than 0.5 meters in one or, more dimensions, the Physics engine will secretly switch to the default single convex hull even the physics shape type is set to Prim. This can give good results on large builds like houses. Use the Explode slider to see how the mesh is been decomposed into hulls.Ĥ) If you don't press the Analyze button, the physics mesh will be used as is, as a triangle based collision mesh. So keep your physics meshes as simple as possible. Analyze will break down the provided physics mesh into a set of convex hulls. If the Prim option is missing in that drop down menu, you did not provide a physics mesh during upload.ģ) Experiment with the options under the Physics tab in the uploader. (Physics tab) Otherwise the mesh will end up only with the default single convex hull the uploader assigns automatically.Ģ) You need to set the Physics shape type to Prim in-world (Build floater > Feature tab) to be able to walk through doorways. The image below shows the early stage of planning for this project.I can't provide any updated Blender tutorials for this, but when it comes to the physics of a mesh there are a couple of things to be aware of.ġ) You need to provide a custom mesh as the physics shape during import. Tutorials will follow as I progress with the CNC router project, but with other commitments and the planned tutorials above, it may be a while before the first of these videos appear. Now with the availability of cheaper linear guide I am planning a build of a steel frame CNC router with linear guides and a OEM machine spindle rather than a AC Router. Even the electronic stepper controller was designed and built on a wired breadboard. weren't available, so with a very limited budget, the design was based around what scrap metal and cheaper components I could scrape together. Back then cheap components such as linear slides etc. It has been a long term aim of mine after building an early CNC Router Table back in 2020, to build a new updated one. It starts with an introduction to the Different Angle 3D series and outlines what I hope to include in these videos, then goes on to walk you through the basic principles of mesh modelling in Blender and Blenders Interface.Ĭlick the images below to go to the Different Angle 3D - Getting Started pagesĭesign & Build a CNC Router Table - Currently in the Early Planning Stage The Different Angle 3D Getting Started section is made up of 8 videos totalling more thn 3.5 hours of video training. Modelling Methods, Principles & Practice.The videos build your knowledge as you work through them, so it is advised to watch them in sequence as you may miss key information in later videos if you haven't seen the previous ones. These pages will give you a link to each video together with a timeline of the different sections of each video. Hopefully it will help new users and those wanting to learn a little more about Blender get a good understanding of how to use this incredible open source creative package.ĭifferent Angle 3D is the YouTube Channel where my video are held online. Part 2 - Model and Rigging an Excavatorīlender has been the main tool in my creative arsenal for almost 20 years and having previously written a couple of books to help others learn Blender, I have decided to put my Blenders video and animation knowledge to the test and create a video Blender training course. Part 1 - Model and Rigging an Excavator.Precision Modelling a 608 Bearing (6 Pages).Design a Plasma Table -(2 videos, more to come).
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